The Devil’s Railroad
Development Status: Pre-Alpha
Category ————————— Story driven, sidescrolling platformer
File Size: —————– 14.2 MB
GM Version: ———————– GM:Studio
Vista Compatible: —————– unknown
Changes Screen Resolution: —– no
Latest Version (as of Nov ??, 2013)
DOWNLOAD: https://dl.dropboxusercontent.com/u/46956737/The_Devils_Railroad_003.exe
Previously posted downloads:
The Devil’s Railroad 002:
https://dl.dropboxusercontent.com/u/46956737/The_Devils_Railroad_002.exe
Jam 12 Release Version (horribly unfinished):
https://dl.dropboxusercontent.com/u/46956737/The_Devils_Railroad.exe
This is the story about John, a blues musician, whose wife divorced him to marry a banker. John, despondent at his failed marriage and saddened by the fact that another man was raising his daughter, took to riding the rails as a hobo. During one particularly alcohol-filled evening, John was approached by a demon who promised John fame and fortune if he could make his way to Nashville and strike a deal with the devil.
DevLog
Entry 1 (from the Games topic)
(Time is hours and minutes since JamStart)
2:30
2:45
6:30
Screenshot
17:25
31:00
Screenshot 2
39:50
46:25
68:20
God**** forum! My post didn’t update costing me 20 minutes to rewrite and post! Arrgghhh!
Let’s see If I can remember what I wrote.
I created my own animated character sprites and they took forever to make. They aint much, for the time I spent. But they’re better than non-animated and borrowed. The only thing I stole from the webs were the train cars (although I did customize them) and the pictures for the logo splash. Thank you kindly, webs!
I procedurally generated the train to eliminate room building and facilitate differing train lengths per level. It was very difficult and time consuming to iron out, but I managed it and learned from it.
For the first time, I made the beginnings of a pretty good AI enemy. “The Bandit” runs along the top of the train, avoiding the gaps between cars by jumping. He is also controlled by different states: wandering, chasing and attacking, running away, robbing the locomotive (so to speak). Very time consuming and a new experience for me. I learned a LOT here, too.
I hope I can get a win/lose mechanic finished in these last few hours. Also, I still need backgrounds, sounds, music, start screen & menu, HUD, and levels. LOL!!! Oh well, it was a good try. I’ll see what I can finish before the time runs out.
Screenie #3 (with debuggin’ infos )
Entry 2
I couldn’t stand the fact that I was unable to implement the scrolling, parallax backgrounds, so I fixed that issue right after the deadline. Still a very unfinished game at this point, but at least it looks a lot better.
Entry 3 (11-18-13)
After spending several days lost in social media, I’m going to make an attempt at continuing this update.
Since the GMC Jam’s deadline on October 28th, I’ve continued development on this game (minus the social media and website update distractions). Here’s a list of changes and additions. Screenshots to follow.
- Added fonts for HUD info.
- Started a HUD.
- Created beginning splash screen for HayMan Games.
- Created menu system – still may need some tweaking.
- Added Sound FX and Music. Not all implemented yet.
- Created a Credits room.
- Worked on the character collision with the locomotive.
- Created many more art assets for intro and storyline sequences.
I mostly focused on the Signature Splash and Menu. No real change to the gameplay yet. Still no game intro or ‘level win’ yet. Much more needs to be done. Not sure what I’ll work on next, but that original “Devil’s Railroad” splash screen is bothering me. I really want to re-work it, so, that might be next.