{"id":495,"date":"2012-01-31T06:44:29","date_gmt":"2012-01-31T14:44:29","guid":{"rendered":"http:\/\/haymanquarterly.com\/blogs\/?page_id=495"},"modified":"2014-03-24T07:39:25","modified_gmt":"2014-03-24T14:39:25","slug":"faykade","status":"publish","type":"page","link":"http:\/\/haymanquarterly.com\/blogs\/faykade\/","title":{"rendered":"FayKade &#8211; Defeat Bad Bart"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" title=\"FayKade Logo\" alt=\"Title Logo\" src=\"http:\/\/haymanquarterly.com\/images\/faykade\/faykadetitle.png\" width=\"798\" height=\"117\" \/><\/p>\n<p style=\"text-align: center\"><span style=\"text-align: center;font-size: 18px;font-family: 'comic sans ms', sans-serif;color: #ffcc00\">Our hero, BootHat, must stop at nothing to save the town (and quite possibly, the world) from notorious Bad Bart! \u00a0Armed with his trusty 6-shooter and true western grit, he&#8217;ll make his way through towns and open country to shatter the illusions that Bad Bart has plagued over the land.<\/span><\/p>\n<p style=\"text-align: center\"><span style=\"font-family: 'comic sans ms', sans-serif\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><\/p>\n<p style=\"text-align: left\"><span style=\"font-family: 'comic sans ms', sans-serif\">FayKade is a Work in Progress.<\/span><\/p>\n<p style=\"text-align: left\">This game originated from a spontaneous decision to join an online forum competition at the very last minute. \u00a0It was a 72 hour competition. \u00a0I guess I wanted the challenge.<\/p>\n<p style=\"text-align: left\">And challenge it was! \u00a0It took a while to get in to the swing of writing code. \u00a0What little code I know, that is. \u00a0I was constantly referencing the help files, which got me as far as I did.<\/p>\n<p style=\"text-align: left\">I wasn&#8217;t able to finish the game in time. \u00a0But I submitted it anyway. \u00a0Yikes, I know, huh? \u00a0Anyway, \u00a0here&#8217;s the download link of my submission to the competition.<\/p>\n<p style=\"text-align: left\">FayKade (not-even-beta &#8211; unfinished) \u00a0 <a title=\"FayKade (Unfinished) -- download\" href=\"http:\/\/haymanquarterly.com\/downloads\/facade.exe\" target=\"_blank\">DOWNLOAD<\/a><\/p>\n<p style=\"text-align: center\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<p style=\"text-align: left\">Screenies!<\/p>\n<p style=\"text-align: left\"><img loading=\"lazy\" decoding=\"async\" title=\"Intro Screen\" alt=\"Intro Screen\" src=\"http:\/\/haymanquarterly.com\/images\/faykade\/IntroPage.PNG\" width=\"400\" height=\"320\" \/><img loading=\"lazy\" decoding=\"async\" title=\"Beginning of level\" alt=\"FayKade screenshot\" src=\"http:\/\/haymanquarterly.com\/images\/faykade\/Game_01.PNG\" width=\"400\" height=\"320\" \/><img loading=\"lazy\" decoding=\"async\" title=\"Zombies!\" alt=\"FayKade screenshot\" src=\"http:\/\/haymanquarterly.com\/images\/faykade\/Game_02.PNG\" width=\"400\" height=\"319\" \/><\/p>\n<p style=\"text-align: left\">More to come. \u00a0Maybe.<\/p>\n<p style=\"text-align: left\"><strong><span style=\"font-size: 20px\">Online DevLog:<\/span><\/strong><\/p>\n<p style=\"text-align: left\">02\/04\/12 \u00a0UPDATE<\/p>\n<p style=\"text-align: left\">I&#8217;ve been able to smooth out the collisions and other movement mechanics in the game. I found some help and have implemented\u00a0<a title=\"External link\" href=\"http:\/\/gmc.yoyogames.com\/index.php?showtopic=521888\" rel=\"nofollow external\">icuurd12b42&#8217;s Smooth Platform<\/a>\u00a0to make it better.<\/p>\n<p style=\"text-align: left\">I still need to finish the plot to complete the game. There are some elements I was not able to include in the 72 hour time limit. This game should&#8217;ve been about 3 times as long or more to complete. Plus, I&#8217;ll be able to stretch out the enemy encounters a bit and introduce them a little better. The enemy AI and strengths need to be fine-tuned, too. Down the road a ways, I plan on animating the character sprites.<\/p>\n<p style=\"text-align: left\">02\/06\/12 \u00a0UPDATE<\/p>\n<p style=\"text-align: left\">The game is progressing well. Zombies can hurt you now. I&#8217;ve added health boosters, ammo, a second gun, going in to the buildings, and the dreaded lack of win\/lose screen has been remedied. (Yay) Also added extra controls option for WASD buttons and fixed some sound effects. I&#8217;ve been trying to clean up my code a bit, too &#8211; using scripts instead of in-object scripts. I&#8217;ll be working on more graphics next. I&#8217;m gonna try my hand at backgrounds, methinks.<\/p>\n<p>I may implement weapon aiming with mouse. It would be nice to shoot upwards, eh? Damn bats. (Undecided yet &#8211; not being able to shoot upwards adds some difficulty to the game.)<\/p>\n<p style=\"text-align: left\"><del>I&#8217;ll be uploading a new build soon.<\/del>\u00a0 \u00a0Nope, It won&#8217;t be very soon, actually. \ud83d\ude42<\/p>\n<p style=\"text-align: left\">02\/12\/12 \u00a0UPDATE<\/p>\n<p style=\"text-align: left\">I&#8217;ve done a lot of work regarding plot and art\/ambiance. \u00a0I&#8217;ve spent a lot of time putting together parallax backgrounds, also working out the bugs with some movement issues. \u00a0I&#8217;m looking to learn some code optimization techniques, which may slow my progress a little, but will be most beneficial to the game, and future projects.<\/p>\n<p style=\"text-align: left\">Here&#8217;s a list:<\/p>\n<ul>\n<li>parallax backgrounds<\/li>\n<li>created a pine tree<\/li>\n<li>created a rope bridge<\/li>\n<li>worked out movement bugs on bridge<\/li>\n<li>non-solid and darkened wall texture &#8211; no more seemingly floating blocks of earth!<\/li>\n<li>resized the screen view to 960&#215;540 to fit widescreen better<\/li>\n<li>changed and moved the health bar to \u00a0fit the new screen and level design<\/li>\n<li>developing story plot<\/li>\n<\/ul>\n<p>We&#8217;ll see about getting a screenshot up, but I sure hate spoiling surprises. \ud83d\ude42<\/p>\n<p>02\/15\/12 \u00a0UPDATE<\/p>\n<p>New screenshot and download!<\/p>\n<p><a href=\"http:\/\/haymanquarterly.com\/downloads\/Faykade_24_WIP_download.exe\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"FayKade Screenshot\" alt=\"FayKade Screenshot\" src=\"http:\/\/haymanquarterly.com\/images\/faykade\/Screenie_02.png\" width=\"683\" height=\"405\" \/><\/a><\/p>\n<p>Click the image for the new WIP download, or click this link: \u00a0<a title=\"FayKade WIP download\" href=\"http:\/\/haymanquarterly.com\/downloads\/Faykade_24_WIP_download.exe\" target=\"_blank\">\u00a0Faykade_24_WIP_download.exe<\/a><\/p>\n<p>I would appreciate any and all feedback regarding the progress.<\/p>\n<p>Since my last update, I&#8217;ve added arms, and a new gun. \u00a0I made the gun right-hand specific until you pick up the second gun.<\/p>\n<p>As you can see, I created fire! \u00a0It&#8217;s not the best, but it&#8217;s what I was able to do. \u00a0Thanks for the particle tutorial, Fred Fredrickson!<\/p>\n<p>I created a toggle for the &#8220;QuickDraw&#8221; option with the guns and aiming. \u00a0I felt that the guns always following the mouse was a bit distracting. \u00a0However, it was fun to watch and play with. \u00a0I still need to create a left arm without a gun. \u00a0Also trying to think up a walking animation. \u00a0Still also, I have plans to animate the hero&#8217;s eyes.<\/p>\n<p>More to come&#8230; \u00a0Maybe.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; Our hero, BootHat, must stop at nothing to save the town (and quite possibly, the world) from notorious Bad Bart! \u00a0Armed with his trusty 6-shooter and true western grit, he&#8217;ll make his way through towns and open country to shatter the illusions that Bad Bart has plagued over the land. &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; FayKade is a &hellip; <\/p>\n<p><a class=\"more-link btn\" href=\"http:\/\/haymanquarterly.com\/blogs\/faykade\/\">Continue reading<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"template-threecolumnscenter.php","meta":{"footnotes":""},"_links":{"self":[{"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/pages\/495"}],"collection":[{"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/comments?post=495"}],"version-history":[{"count":11,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/pages\/495\/revisions"}],"predecessor-version":[{"id":1074,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/pages\/495\/revisions\/1074"}],"wp:attachment":[{"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/media?parent=495"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}