{"id":788,"date":"2012-11-24T11:57:30","date_gmt":"2012-11-24T19:57:30","guid":{"rendered":"http:\/\/haymanquarterly.com\/blogs\/?page_id=788"},"modified":"2012-12-08T15:55:59","modified_gmt":"2012-12-08T23:55:59","slug":"the-hmq-gamemaker-competitions","status":"publish","type":"page","link":"http:\/\/haymanquarterly.com\/blogs\/the-hmq-gamemaker-competitions\/","title":{"rendered":"The HMQ GameMaker Competitions"},"content":{"rendered":"<p><span style=\"font-size: 22px;color: #00ccff\"><strong>Hello GameMaker Developers!<\/strong><\/span><\/p>\n<p><span style=\"color: #ff9900\"><strong>Welcome to the HayMan Quarterly GameMaker Competitions orientation page.<\/strong><\/span> \u00a0These competitions were created to offer more flexibility with existing schedules, giving you, the busy game developer, more opportunity to enter and participate in a game developing contest that is very similar to the <a title=\"The GMC Jam #8\" href=\"http:\/\/gmc.yoyogames.com\/index.php?showtopic=558410&amp;view=findpost&amp;p=4124061\" target=\"_blank\">GMC Jam<\/a>. \u00a0Although the first competition listed is similar, the HMQ GameMaker Competitions as a whole is quite different. \u00a0Allow me to explain further.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright\" src=\"http:\/\/haymanquarterly.com\/images\/WIP_Logo_002.png\" alt=\"WIP Logo\" width=\"512\" height=\"384\" \/><span style=\"font-size: 20px;color: #00ccff\"><strong>The HayMan Quarterly WIP Competition<\/strong><\/span><\/p>\n<p>The WIP Competition is the first of the competitions. \u00a0It is much like the GMC Jam, but instead of 72 hours, this is a 48 hour competition. \u00a0Like the Jam, you must develop a game, made specifically for the competition, from start to finish. \u00a0Unlike the GMC Jam, the game is judged not only on it&#8217;s playability and style, but also <em><strong>and mostly<\/strong><\/em> on it&#8217;s <em><strong>potential<\/strong><\/em>. \u00a0This opens the doors more widely for beginning developers, giving them a fighting chance to compete with developers of a higher skill level. \u00a0It also challenges the higher skilled developer to think outside the box and create a game focusing more on gameplay instead of wowwing the judges with graphical effects and polish. \u00a0Of course, effects and polish are important, and will play a role in judging, but <span style=\"color: #ff9900\"><strong>the main focus<\/strong><\/span> for the judges <span style=\"color: #ff9900\"><strong>is the game&#8217;s potential.<\/strong><\/span><\/p>\n<p>A WIP competition will be held every first and third weekend of every month. \u00a0It might seem like a lot, but here&#8217;s the catch. \u00a0The competition is limited to only <span style=\"color: #ff9900\"><strong>ten entries<\/strong>.<\/span> \u00a0Developers interested in entering will <span style=\"color: #ff9900\"><strong>sign up in the <a href=\"http:\/\/haymanquarterly.com\/forum\/viewforum.php?f=18\" target=\"_blank\">HayMan Forums&#8217; WIP Sign-up<\/a><\/strong><\/span> forum. \u00a0(If there are less than six entrants, the competition will be postponed to the next scheduled competition time, until there are ten entrants. \u00a0Previous entrants are automatically entered into the competition.) \u00a0A week before the competition starts, ten developers will be chosen from the list by a random process and be given the opportunity to compete. \u00a0Like the GMC Jam, each of these contestants will create a DevLog to promote their game on the HayMan forums. \u00a0Contestants may begin creating their post before the competition starts, but cannot begin working on a game until the competition actually begins. \u00a0Several minutes before the competition begins, a theme and handicap will be revealed, and then the competition will begin.<\/p>\n<p>You will have 48 hours to brainstorm an idea, work out a game design, and implement the design into a playable proof-of-concept for the judges to score and review. \u00a0Winners will be announced soon afterwards and contestants can then claim their prizes. \u00a0And that&#8217;s the end of the WIP competition.<\/p>\n<p>But the competition doesn&#8217;t have to end there. \u00a0Keep reading.<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #00ccff\"><strong><span style=\"font-size: 20px\">The HayMan Quarterly Big Game Event<\/span><\/strong><\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright\" style=\"font-size: 13px\" src=\"http:\/\/haymanquarterly.com\/images\/HMQBGE_Logo_002.png\" alt=\"HMQBGE Logo\" width=\"385\" height=\"420\" \/><\/p>\n<p>This is the continuation of your WIP entry. \u00a0The idea behind this competition is to take the WIP you began in the previously mentioned competition and continue to develop it into a complete, polished, and presented game. \u00a0The rules state that you must continue with the theme, but the handicap may be dropped. \u00a0The hope is that dropping the handicap will allow you more freedom in developing your game to completion.<br \/>\nThe Big Game Event is scheduled for two times a year; at the end of March and the end of September. \u00a0It is the contestant&#8217;s choice which Big Game Event they will enter, but can be no later the the second consecutive contest. \u00a0This sounds confusing, so let me explain.<\/p>\n<p style=\"padding-left: 30px\">For example, it&#8217;s the first competition of the year &#8212; the first weekend of January. \u00a0The WIP contestants of this competition, after the competition is over, can choose to enter their game into The Big Game Event in the upcoming March competition &#8212; or wait, using more time for game development, and enter in September. \u00a0Contestants can not enter this WIP into the Big Game Event of the following March. \u00a0In other words, you have up to a whole year to finish the game you started for the WIP competition, if you choose, depending on when you entered the WIP competition.<\/p>\n<p>No one may enter the Big Game Event without previously entering a WIP competition. \u00a0So this will limit the number of entries into this competition as well. \u00a0The Big Game Event is not limited to <em>winners<\/em> of the WIP competitions. \u00a0Anyone who has started a game in a previous WIP competition is allowed to participate. \u00a0However, there is no obligation to participate in The Big Game Event. \u00a0This is a separate competition.<\/p>\n<p>Each entrant will be given their own page on the HayMan Quarterly website to transfer and continue their DevLogs and create a one-page presentation\/promo package. \u00a0At the end of the competition, a panel of judges will evaluate the games, along with the Devlogs and Promo pages, and choose a winner. \u00a0There will be a point system to determine the prizes for the winners, with regard to the amount of time they had to finish their game. \u00a0<span style=\"color: #ff9900\"><strong>A winning entry using less amount of time, will gain more points and receive more value in their prizes.<\/strong><\/span> \u00a0The winners can then claim their prizes.<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #00ccff\"><strong><span style=\"font-size: 20px\">The Big Picture<\/span><\/strong><\/span><\/p>\n<p>So, there will be two WIP competitions a month. \u00a0That&#8217;s twelve competitions for every 6 months. \u00a0If each competition meets capacity, that&#8217;s up to 60 contestants for The Big Game Event, assuming everyone that entered a WIP competition continues with their game, which seems unlikely. \u00a0With a competition happening twice a month, competitors will have more opportunities to find time within their &#8216;real-life&#8217; schedules to participate.<\/p>\n<p>The Big Game Event gives contestants web exposure by granting them a webpage on the HayMan Quarterly site. \u00a0This page is only for the game that is made for the competition, but contestants may include links to their own websites and such. \u00a0It&#8217;s a valuable space to promote your HMQ Competition game and your own game development company (through banners and links). \u00a0After the competition, this page will be locked and free editing will be prevented (some exceptions may apply). \u00a0This page will remain on the HayMan Quarterly website forever.<\/p>\n<p>Both competition&#8217;s prizes will be comprised of community and sponsored prizes. \u00a0HayMan Quarterly will additionally offer official prizes to the Big Game Event. \u00a0Sponsors are encouraged to offer quality prizes to the Big Game Event in return for visibility and recognition (free advertising on HayMan Quarterly).<\/p>\n<p>All games resulting from these competitions remain the property of the author\/developer. \u00a0HayMan Quarterly reserves the right to display and\/or feature any games entered into any of the HMQ competitions.<\/p>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/haymanquarterly.com\/images\/HMQComps_Logo_003.png\" alt=\"HMQ Comps Logo\" width=\"640\" height=\"480\" \/><\/p>\n<p style=\"text-align: left\"><span style=\"text-decoration: underline;color: #00ccff\"><span style=\"font-size: 28px\"><strong>Official Rules<\/strong><\/span><\/span><\/p>\n<p><span style=\"color: #ff9900\"><strong>Whip out a WIP! \u00a0And WIP it good!<\/strong><\/span><\/p>\n<p>The HayMan Quarterly (HMQ) WIP Competition is the prelude and entry to the HMQ Big Game Event Competition.<\/p>\n<p>These competitions are designed to promote the emergence of new ideas, games, game mechanics, special effects, engines, etc., in the WIP Competition, and to promote completion of those games with polish and promotion in the Big Game Event Competition.<\/p>\n<p><span style=\"color: #ff9900\"><strong>WHAT EXACTLY IS IT?<\/strong><\/span><\/p>\n<p>These competitions are inspired by the <a href=\"http:\/\/gmc.yoyogames.com\/index.php?showtopic=556627&amp;st=0\">GMC Jam<\/a>. \u00a0The GMC Jam is\u00a0a quarterly competition for game developers, using the GameMaker software available from <a href=\"http:\/\/www.yoyogames.com\/\">YoyoGames<\/a>. \u00a0Thank you GMC and all of it&#8217;s Jam-loving community members for inspiring these competitions!!<\/p>\n<p>The HMQ WIP Competition is a 48 hour cram session of ideas and gameplay mashed into a working, playable WIP to be reviewed and critiqued by a panel of judges.\u00a0 The winner will be automatically entered into the HMQ Big Game Event Competition.\u00a0 Entries are limited to 10 entrants to facilitate speedy judging and winner announcements. The HMQ WIP competition will be held twice a month with only new entrants each competition. \u00a0If you entered into a previous WIP competition and want to join a new competition, you will have to wait until after the Big Game Event competition. \u00a0Entries are required to follow a theme.\u00a0 First, second, and third place winners of each HMQ WIP competition will have the option to be a judge for the next competition.\u00a0 The competition judges will decide on the theme and handicap of the competition in which they are judging.<\/p>\n<p>The HMQ \u00a0Big Game Event Competition is a competition that is held twice a year, once in the spring and again in the fall.\u00a0 This is the final judgment of the <span style=\"color: #ff9900\"><strong><em>COMPLETED<\/em><\/strong><\/span> WIP that was started in the HMQ WIP competition.\u00a0 Entries will be judged by a larger panel of judges this time.\u00a0 The Big Game Event judges will be voted for by the competition contestants.\u00a0 Not anyone can sign up to be considered as a judge. \u00a0Judge applicants are limited to those who participated in a previous HMQ WIP competition or are considered valued and loyal HMQ Competitions supporters.<\/p>\n<p><span style=\"color: #ff9900;font-size: 16px\"><strong>WHEN IS IT?<\/strong><\/span><\/p>\n<p style=\"padding-left: 30px\"><strong>The HMQ WIP Competition:<\/strong><\/p>\n<ul>\n<li><strong>Every first and third weekend of each month, beginning January 2013.<\/strong><\/li>\n<li><strong>48 hours long,\u00a0starting at 00:00 GMT Saturday and ending (deadline) 00:00 GMT Monday. \u00a0<\/strong>(subject to change)<\/li>\n<\/ul>\n<div><\/div>\n<div style=\"padding-left: 30px\"><span style=\"font-size: 14px\"><strong>The HMQ Big Game Event Competition:<\/strong><\/span><\/div>\n<div><\/div>\n<ul>\n<li><strong>Spring (March 31<sup>st<\/sup>) and Fall (September 30<sup>th<\/sup>)<\/strong><\/li>\n<li><strong>Deadline for entries is 00:00 GMT of the following day (which would be the 1<sup>st<\/sup> of April and the 1<sup>st<\/sup> of October, respectively).<\/strong><\/li>\n<\/ul>\n<p><strong><em><br \/>\n<\/em><\/strong><br \/>\n<span style=\"color: #ff9900\"><strong> <span style=\"font-size: 16px\">THEME &amp; HANDICAP<\/span><\/strong><\/span><\/p>\n<ul>\n<li><strong><em>Each HMQ WIP Competition will have a theme, and participants MUST use it!<br \/>\n<\/em><\/strong><strong><\/strong><\/li>\n<li><strong><em>Each HMQ WIP Competition will have a handicap, which is optional, but highly encouraged!<br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>In the HMQ WIP Competition, using the theme IS MANDATORY, and using the handicap is optional, but clever usage or non-usage will wager you points with the judges.<\/em><\/strong><\/li>\n<li><strong><em>In the Big Game Event Competition, the original theme must remain in your game, but the handicap will not be judged and can be eliminated from your game without repercussions.<br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>The theme and handicap will not be revealed until just before the start of the WIP Competition to prevent any advantages.<\/em><\/strong><\/li>\n<\/ul>\n<p><strong><br \/>\n<\/strong><br \/>\n<span style=\"font-size: 16px;color: #ff9900\"><strong>VOTING &amp; JUDGING<\/strong><\/span><\/p>\n<ul>\n<li><strong><em>All 10 games of the HMQ WIP Competition will be evaluated, with the winning top 3 reviewed, by the panel of judges.\u00a0 They will be evaluated on use of theme, use of handicap, overall idea, perceived WIP potential, game mechanics, and originality.\u00a0 (Place holders can be used without penalty, but they must be declared and accompanied by conceptual art or description of intended replacement.)<br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>All games in the Big Game Event will be evaluated and the winning top 5 will be reviewed by the judges.\u00a0 The top 3 will receive prizes.\u00a0 There will be a top 10 ranking list.\u00a0 If there is enough interest and support of this competition, voting will also be influenced by the HMQ Competitions community.<br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>Judges will choose 1st, 2nd and 3rd place for each competition. The contestants and the rest of the HMQ Competitions community are encouraged to write reviews for any or all of the games.\u00a0 Winning games and community favorites will be hosted on HayManQuarterly.com with screenshots, descriptions, links, etc., either within a list of winners, on their own page, or both.<br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>Any form of cheating will result in the instant removal of your game from the contest and being blacklisted for all further HMQ Competitions.<br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>HayManQuarterly will try to attract special guest judges and reviewers from time to time.<\/em><\/strong><\/li>\n<\/ul>\n<div><span style=\"font-size: x-small\"><strong><em><br \/>\n<\/em><\/strong><\/span><\/div>\n<p><span style=\"font-size: 16px;color: #ff9900\"><strong>PARTICIPATING<\/strong><\/span><\/p>\n<ul>\n<li><strong><em>All games must be original creations specifically made for the HMQ WIP Competition, but you may use whatever resources you wish, for example, dll\u2019s, scripts, sprites, sounds, music, etc., etc.\u00a0 The more original your material is, the more favorably your game will be judged.\u00a0 (Place holders must be noted as such, and accompanied by concepts for replacements.)<br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>You may only submit one game per competition.<br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>Games for the HMQ WIP Competition must be posted in the appropriate \u201c<a href=\"http:\/\/haymanquarterly.com\/forum\/viewforum.php?f=18\" target=\"_blank\">Official HMQ Competition Games Topic<\/a>\u201d on the <\/em><\/strong><strong><em>HayMan Forums<\/em><\/strong><strong><em> before the finish deadline of the HMQ WIP Competition.\u00a0 Posting a topic in the \u2018WIP forum\u2019 at the GMC is recommended if you want feedback and opinions.\u00a0 The \u201cOfficial HMQ Competition Games Topic\u201d is ONLY FOR POSTING GAMES. Hosting is up to the individual user.<br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>Entries into the HMQ Big Game Event must already have a game entered into one of the HMQ WIP Competitions.\u00a0 These entrants have the option of entering their completed WIP either into the Big Game Event coming up, or the next one after.\u00a0 Placement and prizes won are directly related to the amount of time taken to complete your game.\u00a0<strong><em>(The HayMan Quarterly website may be able to host user-customizable Developer pages specifically for the Big Game Event.\u00a0 We are doing the research to make this possible.)<\/em><\/strong><br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>Your \u201cOfficial HMQ Competition Game Topic\u201d MUST INCLUDE a\u00a0link to your game, a description of your game, and an updated development log.<br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>HTML5 Games are permitted, BUT MUST HAVE DOWNLOADABLE .EXE VERSION posted in the Official Games Topic.<br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>Contestants are welcome to use any outside sites, and are also welcome to promote such sites, but the posting of entries and the voting will be done exclusively on the HMQ website and forums.<br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>Teams are allowed, but must be declared.<\/em><\/strong><\/li>\n<\/ul>\n<div><span style=\"font-size: x-small\"><strong><em><br \/>\n<\/em><\/strong><\/span><\/div>\n<p><span style=\"font-size: 16px;color: #ff9900\"><strong>OFFICIAL PRIZES<\/strong><\/span><\/p>\n<ul>\n<li><strong><em>Official HMQ Prizes for the HMQ WIP Competition include:\u00a0 \u00a0A special graphic\/banner\/trophy thing, bragging rights, and the possibility of judging the next WIP Competition and choosing it\u2019s theme and handicap.<br \/>\n<\/em><\/strong><\/li>\n<li><strong><em>Official HMQ Prizes for the HMQ Big Game Event Competition may include:\u00a0 A monetary prize, Free advertising on the HMQ website, and possibly HMQ merchandise.<\/em><\/strong><\/li>\n<\/ul>\n<div><span style=\"font-size: x-small\"><strong><em><br \/>\n<\/em><\/strong><\/span><\/div>\n<p><span style=\"font-size: 16px;color: #ff9900\"><strong>SEMI-OFFICIAL SPONSORED PRIZES<\/strong><strong><em>\u00a0<\/em><\/strong><\/span><\/p>\n<p>Prizes may also be offered by SPONSORS of the HMQ Competitions! Sponsors can contribute whatever they feel appropriate to whichever competition they wish. For example, free advertising on their websites, custom-made graphics, a Let\u2019s Play video on YouTube, or whatever you can think of (within reason)!<\/p>\n<p>Anyone can be a HMQ Competitions sponsor.\u00a0 If you wish to become a sponsor and want to add a prize, please send a PM or EMAIL to HayManMarc and he will add it to the list of sponsors and prizes.\u00a0 Sponsors will receive free advertising on the HMQ Website for the duration of their prize offering.<\/p>\n<p><span style=\"color: #ff9900\">PLEASE DO NOT POST YOUR SPONSORED PRIZE IN ANY FORUM TOPICS.\u00a0 ALL PRIZES MUST BE AUTHORIZED BY HAYMANMARC AND THE HMQ COMPETITIONS STAFF.<\/span><\/p>\n<p>Sponsors are not obligated to make their prizes dominate 1st, 2nd, and 3rd place. You can reward any placement you choose, except last place. You may also choose who gets your prize including, but not limited to: competitors, reviewers, and winners of specific categories, even for best development log!<br \/>\n<span style=\"color: #ff9900\"><strong><em>The list of Sponsors and their prizes begins here:<\/em><\/strong><\/span><\/p>\n<ul>\n<li><strong>Sponsor #1<\/strong><\/li>\n<li><strong>Sponsor #2<\/strong><\/li>\n<li><strong>Etc.<\/strong><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 16px;color: #ff9900\"><strong><em>Looking For Teammates?<\/em><\/strong><\/span><\/p>\n<p>Post a request in the appropriate forum!\u00a0 Try the HayMan Forums or even the GMC Forums!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello GameMaker Developers! Welcome to the HayMan Quarterly GameMaker Competitions orientation page. \u00a0These competitions were created to offer more flexibility with existing schedules, giving you, the busy game developer, more opportunity to enter and participate in a game developing contest that is very similar to the GMC Jam. \u00a0Although the first competition listed is similar, &hellip; <\/p>\n<p><a class=\"more-link btn\" href=\"http:\/\/haymanquarterly.com\/blogs\/the-hmq-gamemaker-competitions\/\">Continue reading<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/pages\/788"}],"collection":[{"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/comments?post=788"}],"version-history":[{"count":14,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/pages\/788\/revisions"}],"predecessor-version":[{"id":790,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/pages\/788\/revisions\/790"}],"wp:attachment":[{"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/media?parent=788"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}