{"id":563,"date":"2012-08-30T00:29:08","date_gmt":"2012-08-30T07:29:08","guid":{"rendered":"http:\/\/haymanquarterly.com\/blogs\/?p=563"},"modified":"2012-11-22T23:56:14","modified_gmt":"2012-11-23T07:56:14","slug":"new-game-im-working-on-carpocalypse","status":"publish","type":"post","link":"http:\/\/haymanquarterly.com\/blogs\/blog\/2012\/08\/30\/new-game-im-working-on-carpocalypse\/","title":{"rendered":"New game I&#8217;m working on &#8212; &#8220;Carpocalypse&#8221;"},"content":{"rendered":"<p>The other games are on the back burners. \u00a0Here&#8217;s my latest game-making fling. \u00a0It&#8217;s called &#8220;Carpocalypse&#8221;.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\/images\/CARPOCALYPSE_logo_background_001.png\" alt=\"Carpocalypse Logo\" width=\"1024\" height=\"768\" \/><\/p>\n<p>It&#8217;s in the very first stages of a playable game. \u00a0I&#8217;m hoping someone will see this post and offer some feedback about the game SO FAR (please understand, the game is not finished). \u00a0Specifically, I&#8217;m looking for feedback concerning the effects of the different terrain on handling and maneuvering, the AI&#8217;s actions, and overall fun-ness. \u00a0Any other observations would be appreciated as well.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\/images\/Carpocalypse_screen_001.png\" alt=\"Carpocalypse Screenshot\" width=\"1043\" height=\"809\" \/><\/p>\n<p>Controls: \u00a0Arrow keys: \u00a0up=forward, down=reverse, left=turn left, right=turn right. \u00a0Space bar = shoot.<\/p>\n<p>The red circle, dot thing is a power-up that gives you automatic machine guns. \u00a0The yellow circle, dot thing is more ammo. \u00a0Health is displayed in a little health bar near the cars. \u00a0Ammo amount is displayed at the top of the screen.<\/p>\n<p>Download and playtest: \u00a0 <a title=\"Carpocalypse_016_AIshoots\" href=\"http:\/\/haymanquarterly.com\/downloads\/Carpocalypse_016_AIshoots.exe\" target=\"_blank\">Carpocalypse_016_AIshoots<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The other games are on the back burners. \u00a0Here&#8217;s my latest game-making fling. \u00a0It&#8217;s called &#8220;Carpocalypse&#8221;. It&#8217;s in the very first stages of a playable game. \u00a0I&#8217;m hoping someone will see this post and offer some feedback about the game SO FAR (please understand, the game is not finished). \u00a0Specifically, I&#8217;m looking for feedback concerning &hellip; <\/p>\n<p><a class=\"more-link btn\" href=\"http:\/\/haymanquarterly.com\/blogs\/blog\/2012\/08\/30\/new-game-im-working-on-carpocalypse\/\">Continue reading<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[38,20],"tags":[51,48,80,17],"_links":{"self":[{"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/posts\/563"}],"collection":[{"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/comments?post=563"}],"version-history":[{"count":10,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/posts\/563\/revisions"}],"predecessor-version":[{"id":570,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/posts\/563\/revisions\/570"}],"wp:attachment":[{"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/media?parent=563"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/categories?post=563"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/haymanquarterly.com\/blogs\/wp-json\/wp\/v2\/tags?post=563"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}