Since, um… … …LAST YEAR….

Well! It’s been a while. Where to begin?? So much has happened since my last post a little over a year ago.  Maybe a list will help get things going.

______

Last thing I posted was “Easter Bunny Day” which was Easter of 2014.  Since then…

 

  1. GMC Jam 14 – Assembled a team, Team Washboard.  We made “Retrospect”.  Placed 42nd.  🙂
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
  2. Developed the GMT0_Clock.
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
  3. Started the “Make This Game” Challenge (MTGC) because of a GMC Jam joke.  Developed “Teenage Mutant Robot Chicken Zombie Ninjas in SPAAAAACE vs. Forty Foot Nazi Vampire Werewolves from Jupiter!!” (“TMRCZNiS vs FFNVWfJ!!”)  for the MTGC #1.
    _
    _
    _
    _
    _
    _
    _
    _
  4. Developed “Replication Invasion Domination Eradication” for the MTGC #2.
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
  5. Entered LD48 for the first time.  Developed “ParaPlats”.
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
  6. GMC Jam 15 – Assembled team, Team Auctor.  We made “In The Year 2000” (unfinished).  Placed 54th.
    _
    _
    _
    _
    _
    _
    _
    _
    _
  7. Developed “Voyage Beyond The Bottom Of The Sea” (unfinished) for MTGC #3.
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
  8. Teamed up with Jack Oatley for the first time and we made “Get To Da Choppa!!”
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
  9. GMC Jam 16 – Developed “Dr. Swiss 2” (unfinished).  Placed 45th.
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
  10. Created “Titan Tighten Review” with Muvizu for the winner of Jam16 (NAL).
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
  11. GMC Jam 17 – Teamed with Jack again (Armature42) and we made “Attack Of The Flying Saucers From Outer Space”.  Placed 4th!
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
  12. Developed “Space Trek:  Vengeance Of The Jarderp Empire” (unfinished) for MTGC #4
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _
  13. I made 35 memes hyping the GMC Jam leading up to kick off Jam 18.  Page coming soon.
    _
    _
  14. GMC Jam 18 – Teamed with Jack and speedchuck and made “Voyage Vikings”.  Results pending.
    _
    _
    _
    _
    _
    _
    _
    _
    _
    _

Wow, that was more than I expected.  And it’s not all crap either, which means ‘improvement’!  lol

“Easter Bunny Day” — First complete game!

EBD banner

Yes!  With the help of my new friend, Benjamin Larsson (aka Nallebeorn), HayMan Games is proud to announce our first release of a completed game!  Completed game means:  Beginning, Menu, Intro, Help instructions, and an Ending!  I will have a dedicated page up for it soon, but in the mean time if you’d like to try it out…

Play it in your browser here:  Easter Bunny Day (Sorry, the online version does not currently work.)

Download the zipfile here:  EasterBunnyDay.zip  and play it on your computer. (No installation required.)

Sorry, it won’t work on phones.  It uses keyboard controls — arrow keys, Spacebar (or C key), and the Enter key.

This is the first version.  There are a few, small changes I want to make, so I’ll be updating it, eventually.  🙂

I hope you enjoy it!

In-game screenshot

Spiderbomb Review

I offered a prize to the firstplace winner of the GMC Jam #13.  I said I would attempt to create an animated review of the winner’s game.  Here’s what I came up with.  🙂

Spiderbomb Review

[iframe src=”http://www.youtube.com/embed/6HeT3haz8T0″ width=”100%” height=”480″]

My Blogging Is Criminal

I am a criminal.  At least, when it comes to blogging and updating my progress and accomplishments here.  Perhaps that will change.

Anywho, “The Devil’s Railroad” took a back seat to yet another game.  I started working on a Charlie Brown platformer game for a Christmas Jam, but it turned out to be a bit too extensive for the time frame.  So I started working on “SpaceMyth”.

SpaceMyth Logo

“SpaceMyth” is progressing quite well, but it is a Christmas-based game.  So when it gets completed, even though it’s fun to play, it will be out of season until December 2014.  So, there’s a nice release date goal. 🙂  “SpaceMyth” is a top-down space shooter in an asteroids-like style.  Your “ship” is a Christmas tree and you must collect tree ornaments to boost your hit points as you fight off enemies that are bent on destroying you.  The enemies include:  a “Cat-ship” (cat’s are notorious for messing up Christmas trees), a “Surge” (a pulsing ball of electricity – short-circuits are notorious for messing up the whole holiday, let alone just the tree), and, of course, the “Grinch-ship” (do I need to explain this one?).  Each enemy is unique with it’s own weapons, AI, and graphical effects.

I decided to experiment with this one a bit by trying to export it to HTML5 and host it here on HayMan Quarterly.  Although I have succeeded with the set up, the game falls short because I can’t get the color blending to work.  I don’t even know if it’s possible.  Oh the joys of being a self-taught hobbyist.  🙂

The game is still a work-in-progress, but if you’d like a sneak peek, here’s a screenie:

SpaceMyth Screenshot